3 Forced Evolution
Your body changes when you Rage. When you Rage you choose between one of your arms or your legs to be altered.
Arm: you gain the ability to make a claw attack adding your strength modifier to the damage 1d8. You also have the ability to grapple and swing targets equal to your size and smaller. You can still wield a weapon on an evolved arm.
Legs: your legs twist and mold allowing you to become more nimble. Gain enhanced jumping as well as additional 15ft movement speed. You also gain advantage on athletics checks.
6 Maw of Madness
From the Maw in your chest you utter curses. As a bonus action you force all you choose within 5ft of you to make a DC 14 WIS save. On failure the targets will have Disadvantage on their next attack. While Raging the range is increased to 15ft.
6 Corrupted Resolve
During Rage your body regenerates. You recover HP Equal to half your Barbarian lvl each turn while raging.
10 Completed Form
When you Rage you can Expend N additional Rage use to further enhance your body. Your whole body changes into a Forced Evolution State. You gain the benefits of Arms for both arms as well as Legs simultaneously. The effect of your Corrupted Resolve is also doubled.
14 Food for His Table
As you Rage you feel renewed on each kill. Reset your Rage duration on each kill you make.
3 Battlecaster
Your studies in your faith have blossomed into spell casting. Your rage has evolved into a heightened casting state conferring various bonuses to your prowess. You gain Advantage on concentration saves. You gain the ability to cast cantrips in place of your attacks. Your casting modifier is Wisdom
Lvl 2. 3. 4. 5.
3. 2. 0. 0. 0.
4. 3. 0. 0. 0.
5. 3. 1. 0. 0.
6. 3. 1. 0. 0.
7. 4. 1. 1. 0.
8. 4. 2. 1. 0.
9. 4. 2. 1. 1.
10. 5. 2. 1. 1.
11. 5. 2. 1. 1.
12. 5. 3. 1. 1.
13. 5. 3. 1. 1.
14. 5. 3. 1. 1.
15. 6. 3. 2. 1.
16. 6. 4. 2. 1.
17. 8. 4. 4. 2.
18. 8. 6. 4 2.
19. 8. 6. 4. 2.
20. 8. 7. 5. 3.
6 Symbol of Faith
You gain the ability to manifest your faith in the form of a weapon. You are proficient with whatever form you choose for your Symbol. You can bless a weapon in the form of a standard or silvered +X weapon to become your Symbol. Magic items cannot become your Symbol. Its damage is 2d6 at 6, 3d6 at 10, and 4d6 at 14. Sun is Radiant and Moon is psychic
10 Solar Flare/Crescent Moon
Your Symbol weapon can make a ranged attack against a target.
Sun: Radiant
Moon: Psychic
14 Confess Your Sins
Brandish your Symbol in brilliant sunlight or moonlight and target up to 5 targets within 30ft. The 5 are immediately blinded for 1 min and must make a DC13 CHA save. The user can ask questions of the target. If the target fails the save they must answer truthfully. If they fail by 6 or more they also become feared. The save is DC16 if you are enraged. If used in combat the user can ask one question per turn.
Sun
Cantrip
Firebolt
3rd
Scorching Ray, Flaming Sphere
5th
Melfs Minute Meteors, Glyph of Warding
7th
Fire Shield, Sickening Radiance
9th
Immolation, Enervation
Moon
Cantrip
Mind Sliver
3rd
Moonbeam, Mind Spike
5th
Spirit Shroud, Hypnotic Pattern
7th
Raulothims Psychic Lance, Shadow of Moil
9th
Synaptic Static, Enervation
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