1 Elemental Mastery
Bending the Elements to your will you can change the damage type of your casted spells between Fire Cold Force and Lightning. Up to 1st lvl spells.
6 Elements to Life
Combining the elements you can create pseudo life in the form of 3 summoned guardians. Guardians have 15 AC and 60HP. They do 1d4 magical Slashing damage. You can Expend a sorcery point to change their attack to 3d4 fire, Cold, Force, or Lightning. You can summon the guardians equal to your Proficiency and can only have one set of three out at a time. You issue commands to your Guardians as a Bonus Action
14 Planar Genesis
You wield a pocket dimension that you can call upon fir numerous things. It exists as a 15x15 pocket that you can use for various things such as shelter, storage, or as a prison. Opening the portal costs an action and a charge. Closing is a bonus action. Opening it from within it does not expend a charge. You have charges equal to your Proficiency
14 Elemental Mastery up to 5th level spells
18 Avatar of Creation
You enter a trance like state where the magic of Creation within you becomes fully unshakled. Your grasp of Planar energies as well as the elements allow you to warp 3 targets. These warped targets lose all resistances and immunities and they are replaced with weaknesses. Likewise their weaknesses turn into resistances.
Whenever you us a metamagic effect during this time it triggers an additional time.
Whenever you us a metamagic effect during this time it triggers an additional time.
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