2 Crones Ritual
You gain a familiar in the form of an animal companion. This familiar grants you the ability to cast rituals at an accelerated rate. You can use an action to cast a Ritual spell and it still be a Ritual without consuming a spell slot. This effect has uses equal to your Proficiency and resets on Short rest.
6 Mothers Guidence
You gain a variety of magical items to serve your magical endeavors. Each can be used as your casting focus.
You'll select one to be your primary. You can change your primary during a long rest. The Untapped nature of the focuses allows free access to a particular school of magic. The Wand and Athame can also be freely used as weapons.
Athame- Untapped Evocation
Wand- Untapped Abjuration
Grimoire- Untapped Enchantment
Untapping a magic school allows you to cast from it by expending a single use of Wildshape as well as the other requirements for the spell.
Wand- 3d4+Wis Force up to 30ft
Athame- 2d4+Wis Magic Slashing
These weapons improve as you grow in levels adding 2 more of the damage die and +1 at lvls 11 and 17
10 Maidens Grace
With the grace of the Maiden you weave your attacks and such smoothly. When you attack with your Wand you can make a second attack with your Athame and vice versa.
14 The Rule of Three
You gain the ability to pull the strings of Karma. Calling on this allows you to Triple a roll or divide it by 3. This can be done for any save or damage roll. Doing so will prompt a roll of a Karma Die. The Karma Die is a standard D20. The base DC is 8 if you fail the roll the save is auto failed or the damage that would be dealt is instead dealt to you. The DC increases by 2 each time you use the skill and pass. The DC resets if you fail the Karma roll.
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