Sangromancy brings out the magic of blood for primarily combat uses. Each spell harms the caster to an extent to create the desired effect. Another unique trait of Sangromancy is that the school deals physical damage.
1st lvl Sangromancy
90ft
Action
Deal 1d4 to yourself to create a dart of blood. Make a ranged spell attack for 1d8+3 Magical Piercing damage.
Each lvl above 1st increases self damage by 1d4 and adds another dart for 1d8+3. If cast at 3rd lvl or higher the spell auto hits and the darts can target individual targets.
Wizard, Sorcerer, Warlock, Bard
1st Sangromancy
90ft
Action Concentration
Deal 1d6 to yourself to create a well of blood in a 3x3 square. All within must make a Dex Save or take 3d6 Magic Slashing Damage or half on a success. If a creature starts their turn in the well they repeat the save. Each lvl above 1 adds 1d6 to self damage up to 3rd lvl. Self damage caps at 3rd lvl for 3d6. Cast at 3rd lvl or higher the area becomes 5x5.
Wizard, Sorcerer, Warlock
1st lvl Sangromancy
Action, Reaction
Deal 2d4 damage to yourself and gain twice the damage you took as temp HP. Each lvl above 1 adds 2d4 self damag. If you cast this as 4th lvl or higher you gain resistance to physical damage until the spell ends on the end of your turn.
Wizard Sorcerer Warloc
1st Sangromancy
Action
120ft
You deal 1d6 damage to yourself and cause a target to make a Con save or take 4d4+4 magic slashing damage or half as much on success. For each lvl above 1 you add 1d6 self damage and 4d4+4. If cast as a 5th lvl or higher and if you're within 30ft of the target you heal 50% damage done.
Wizard Sorcerer
1st lvl Sangromancy
120ft
Action
You deal 1d6 damage to yourself to force a target to make a CON save. On failure the target gain vulnerability to physical damage from spells and force damage until the end of your next turn. Each level above 1 increases spell damage by 1d6 and adds another target. If cast 3rd lvl or higher the DC for the CON save DC is upped by +5.
Wizard Sorcerer Bard
1st lvl Sangromancy
Touch
Bonus Action
Deal 4d4 damage to yourself. You add to your melee weapon attack 8d4 magic slashing damage to the target. Casting above 1st lvl adds 2d4 self damage per lvl and 2d4 magic slash to target. Casting 3rd or higher grants your weapon 5ft extra attack range.
Wizard Sorcerer Bard Warlock
1st lvl Sangromancy
60ft
Action Ritual
You deal 1d8+2 damage to yourself and summon a CR1 DEMON to fight on your behalf. The demon will be Allied with you however you are linked to eachother. Upon summons you must pass a Cha Check to gauge the Demons opinion of you. 100% damage recieved is also dealt to the other. Each lvl above 1 increases the demon summoned by 1 CR point. At 4th lvl or higher the damage shared is reduced to 50%.
Wizard Sorcerer Warlock
1st lvl Sangromancy
Bonus Action
Touch
You lash out with a spell attack that deals 1d4 Magical Slashing damage. The target becomes vulnerable to physical melee damage you do to them until the end of your turn. Casting at 2nd lvl or higher increases the damage by 1d4 per lvl. Casting at 3rd lvl or higher extends the vulnerability to your attacks until the end of your next turn.
Wizard Sorcerer Bard Warlock
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