Rarity Varies
Attuned
Drinking from the Flask as an action restores 5d4 hp
Flask has charges based on rarity.
Common 3
Uncommon 4
Rare 5
Very Rare 6
Legendary 7
Charges refill on Short or Long Rest
Attuned
Drinking the Flask allows the user to expend charges to regain spell slots. The user can combine charges for higher lvl spell slots when they use the item. Max charges increases with rarity. Charges refill on rest.
Common 1
Uncommon 2
Rare 3
Very Rare 4
Legendary 5
Attuned
Legendary
Req:Str13
AC4
This greatshield is a mobile rampart for its user. Impacts upon its surface store energy within. Each impact absorbed adds 1d4 to a counter. Max 15 charges. The user can opt to shield bash a target and unleash all the charges. The target will need to make a DC15 str save or be knocked prone. The user can also slam the shield to the ground to produce a radial effect for half damage and a DC10 str save
Concept:
Attuned
Legendary
AC 18
Heavy Armor
Upon Attunement the user selects one type of physical damage from Slash, Bludgeon, and Pierce. The user and all allies within 15feet have resistance to that type.
The user and all Allies within this area recover 5HP per turn in combat
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