Absorb Elements, Earth Tremor
Warding Wind, Dust Devil
Elemental Weapon, Thunderstep
Watery Sphere, Elemental Bane
Immolation, Transmute Rock
3 Channel Divinity:
Elemental Flare
When you channel divinity you can cause your weapon to emit a burst of an element of your choice in a 15ft 45Degree cone centered on your target. You can choose between Fire Cold Lightning and Force. This replaces your divine smite radiant damage
Elemental Ward
You can channel divinity to grant you or an ally immunity to an element of your choice between Fire Cold Force and Lightning until the end of their next turn.
7 Aura of Body and Mind
Allies within 10ft gain advantage on INT and STR saves. Grows to 30ft at lvl 18
15 Macrosian Banner
As a bonus action you can teleport up to 30ft to a location dealing 6D8 Force damage where you end up. Enemies within 10ft of where you place the banner make a CON save. On success they are knocked prone. On a fail they are stunned. You can us this ability equal to half your Proficiency
20 Eye of The Storm
You become wreathed in a maelstrom of Elemental magic swirling around your location. For 30ft all around you swirls the energy of an element of your choice dealing 5d10 damage every turn for 10min. You must wait til a long rest to perform this again.
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